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Intentionally conceptual and general, branch techs do not themselves provide many advantages to the player, but instead lead to leaf techs that carry most of the catalog of new units, buildings, wonders, and such in the web.Developer Firaxis tilled interstellar ground once before with Sid Meier's Alpha Centauri in 1996, a riff on Civilization II that picked up where that game ended: Reach for the stars, colonize a hostile planet, integrate (or exploit) the indigenous lifeforms and fool with metaphysical gobbledygook like "sentient econometrics," "transcendent thought" and "the singularity" distilled down to abilities and modifiers that helped sculpt your passive-aggressive tromp toward victory.īeyond Earth plays the same cards, but flaunts *Civilization V'*s DNA, which means bigger cities, slower build queues (to mitigate sprawl, since units can't stack) and maneuvering across hexes instead of orthogonal grids. They are heavily themed around the technology threads and guide the player through the web to find those advantages that they are most interested in acquiring. In the upper left of the Main Map screen it displays the technology you've just finished learning (it shows "Habitation" the first time it appears).īranch Techs Branch Techs form the backbone of the web. An icon will also appear in the action list above that message. You will now need to pick a new technology to research and the "Choose Research" message appears on the screen. When you complete acquiring a new technology, a message screen will open announcing that fact. Rather than having tech prerequisites, any technology can be researched if you have unlocked any technology adjacent to it. The tech web in Beyond Earth is non-linear and radiates out from a central point. Each new tech makes a colony that much more powerful. Each technology a colony acquires gives them access to some advanced unit, building, resource, and/or wonder, or some other tangible benefit. Technology is one of the primary driving forces behind each colony. Social Dynamics ( Human Idealism, Human Conservation, Euthenics).Bioengineering ( Industrial Ecology, Biometallurgy).Nanotechnology ( Tactical Lev, Nanorobotics).Astrodynamics ( Orbital Automation, Dark Networks).Cybernetics ( Autogyros, Metamaterials).Hypercomputing ( Hyperconductors, Neural Uploading).Planetary Engineering ( Geoscaping, Seismic Induction).Artificial Evolution ( Alien Evolution, Alien Materials).Mechatronics ( Mobile Lev, Ballistic Lev.Artificial Intelligence ( Synthetic Thought, Swarm Intelligence).Terraforming ( Biospheres, Climate Control).Bionics ( Servomachinery, Tissue Engineering).Robotics ( Tactical Robotics, Swarm Robotics).
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Computing ( Autonomous Systems, Transendental Math.Alien Science ( Alien Adaptation, Alien Ecology).Engineering ( Power Systems, Defense Grid).Genetics ( Alien Lifeforms, Genetic Mapping).Habitation ( Pioneering, Planetary Survey).Click a link below to immediately jump to the corresponding part on this page.